November 24, 2010

Zero by Zero



Hearing about Zero's (of Megaman X fame) inclusion in the upcoming Marvel VS. Capcom 3 game left me on a giddy high that resulted in the creation of this picture. I can't count how many hours I poured into the Megaman (thats Rockman if your savvy) games when I was small, and how many notebooks I spent filling up with my own robot masters. Now that I'm not so small it seemed only right to go back to my roots a bit and whip up something to show my approval of another Megaman character making it into this game. Now this was originally supposed to be just a daily sketch, something simple, but somehow it mutated and formed into something that devoured my entire afternoon. Now thats okay, because I really like the end result. But it left me shaking my head over my inability to work out something quickly.


So I tried another crack at it. This time dropping my tendency of drawing something by means of relying on line-work. By focusing more on the silhouette, planes, and shadows I was able to carry out the initial sketch, and subsequent render, much quicker. Plus it was lots of fun to work in this style to boot! I also took this as a chance to inject a bit more of the whimsy and flatness that I feel is becoming more of a staple as I move forward with my work.


For comparison sake I created a quick composite layout showing the steps it took me to create the first image. This is how I traditionally create most of my illustrations, and as you can see,it starts with a loose drawing and continues to refine and tighten until the picture is finished. Now this manner of doing things isn't necessarily a bad thing per se, it's just more laborious. Sometimes it counts to have a process thats quick :p

I think I will consider this a successful exercise.

Here's hoping I am able to make something just as fun when the real blue bomber makes his own arrival in MvC3.

Till next time.

November 12, 2010

No More Unicorns! WIP (Rough)



Off the wall idea that sort of mutated from a rather simple daily sketch into the beginnings of a full on illustration. I think I had too much fun making her DIY armor. Somewhere through the wackiness of that it became apparent her foe must be a unicorn. Why? Because no girl sporting that kind of armor would have anything to do with a unicorn, thats why.

I think I may try out some different coloring techniques for this once I get the lines a bit more finalized, should be interesting. Gods above help me if my Mother ever sees this. I'm sure she'd have more than one story to toss in as to my own adventures of house-items-turned-armor. I was a strange child. Never had a baby doll head belt though.

For shame.

Till next time.

November 8, 2010

World-1 Lines



For my first post here at De Blog I wanted to share a piece of work that I felt really represented a good deal of my heart as an artist. This was my first illustration I created after graduating from le arts college, and while I'm still defining my artist voice, this piece was a great stepping stone for figuring out more of what I want to say with my work. For the unaware, I am a huge Nintendo fan, and seeing how it was just recently his 25th birthday it seemed only fitting to give a little of my appreciation back to the #1 plumber.

Stay tuned for the step by step of this piece.

Till next time.